← Return to Combat Balance Lab
Devlog
- September 13, 2026 by TuneMatter#tools, #game-development, #game-design, #balancing, #combat, #indie-devCombat Balance Lab v1.3 is live. This update is really about moving past “which build has higher DPS?” and making it easier to see where a matchup actually changes. One of the new additions is Bur... Continue reading

- August 27, 2026 by TuneMatter#game design, #weapon balancing, #dps, #combat design, #time to killIf you saw two weapons, one at 450 DPS and one at 500 DPS , which one would you expect to kill faster? 500 feels like the obvious pick. But that number can be more misleading than it looks. I found th... Continue reading

